1. This is about using textures as animatable elements in your rig, doing stuff like mapping a hand drawn face on your 3D character that you can animate in Maya.

    # vimeo.com/38122472 Uploaded 25.1K Plays 25 Comments
  2. From a recent project where I needed to create digital trampolines comes this quick tip on rigging elastic surfaces in Cinema. Included is a quick explanation of two approaches -- cloth and soft bodies -- and a quick explanation of why one works while the other can only end in tears and failure.

    Demo made with the final trampoline from this tutorial: vimeo.com/56942588

    # vimeo.com/56930206 Uploaded
  3. (You can skip the metaball baking part between 3:40 and 4:25)

    Hi guys, as one of the c4d betatesters I had a great time playing with some of the new features of Release 14. While Maxon released today information about what will be in the box, I thought I point to one particular feauture which is just awesome news for everyone working in a pipeline environment or has to bake animations ever so often. Maxon incorporated Alembic File Import and Export to R14 and this not only means interoperability between almost all of the major 3D apps out there – it also means that we now have a inapp solution for baking everything inside C4D.

    You can now bake:
    - Objects with changing point count (e.g. Metaball)
    - Thinking Particles
    - Tracer Object
    - Mograph/Dynamic Animations

    But it gets better:
    As the abc file is just linked to your c4d scenefile, the actual scenefile size doesn't change! No more waiting to save huge scenefiles onto your harddrive or network drives.

    The first implementation has some minor bugs, but I guess they will be sorted out (fingers crossed)

    (The screengrab you are watching is recorded on a Macbook 2.26GHz Intel Core Duo with 4GB of Ram)

    As always, no audio :-)

    # vimeo.com/46776463 Uploaded 11.5K Plays 18 Comments
  4. A tip to enhance your particle workflow. This question remained open since 2007 on a lot of forums, so here's a simple and fast solution to eliminate the gaps from particle emission.

    MoGraph Topic:

    Particles V2 is on its way. Lot of stuff are coming! Can't wait :)

    # vimeo.com/34604787 Uploaded 7,351 Plays 11 Comments
  5. In this tutorial we'll see how to make an unfolding polygons effect to reveal a surface, using MoGraph.

    I got inspired for this effect from Paul Clements' awesome "Headphones Breakdown" video.

    # vimeo.com/35430285 Uploaded 90.1K Plays 80 Comments


hadrien bennehard

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