FUTURE PROOF is a short film developed for the 2011 A/NZ PromaxBDA Conference. Essentially a labour of love for DMCI creative director Nathan Drabsch, this performance piece continues to be admired throughout the world.
The response to this emotive piece, still amazes us. Since launch FUTURE PROOF has been selected for various film and digital media festivals and showcases throughout the world.
The only boundary to the project was the theme of FUTURE PROOF. The development of the film started with an approach that aimed to focus not on futuristic notions but consideration of that which is timeless. People, the expression of self and the interactions between each other are timeless qualities relevant to creativity, no matter what the future holds.
The concept started quite fluidly, by briefing a variety of dancers, with individual performance styles, to develop choreography based on the concepts of growth, sharing, sending and receiving.
Directed by Nathan Drabsch, the performances were shot over one day using two RED Epic cameras, capturing the action at high speed. All design, editing and post production was done in-house by The DMCI team. We worked closely with composers and audio designers Mark Brandis & Jeff Black from ism studios, to create a unique score that perfectly compliments the performances.
As a whole, the focus is on the dancers as they create and interact with abstract forms in a vast unknown world. Their own movements determine the creation and final destruction of these elements. Their own paths of communication and creative expression have come full circle, and all that remains is the individual.
TAAFI Awards - Stash Magazine Presents: VFX Highlights of 2011-2012
Pause Fest - Best in Show
Circuitto OFF 2012
Prix Ars Electronica 2012
Pixellerie Fine 2 – Paris, France
Screening At London Olympics ICCI 360 Visual Arena – Arts Festival In Dorset
IDN Feature: Issue 19 Sexual Graphics
International Melzo File festival 2012
Liberarti Film Festival
Inclusion in Nasjonalgalleriet / Norwegian Arts
Director: Nathan Drabsch
Design, Edit, 3D & Compositing: The DMCI - Brecon Littleford, Bernard Tan, Nathan Drabsch
Produced by The DMCI
Composition & Sound Design: Mark Brandis and Jeff Black @ ism studios
Director: Nathan Drabsch
DOP: Simon Chapman
Camera Operators: Aaron Haberfield & Glen Cogan (Enigma)
Producer: Amy Nguyen
Talent Co-Ordinator/Production: Briony Luschwitz (Motion Picture Company)
Gaffa/Lighting: Steve Scholfield
Best Boy: Andrew Ward
Hair Stylist: Elizabeth Vo
Make Up Artist: Angela Vien-Debetaz
Cameras supplied by Lemac and Enigma
Christopher Van Doren
For the last decades, cities have become bigger, more diverse and denser. Citizens are asked to live in tinier houses, while demanding larger spaces and greater variety.
The pop-up apartment project is a response to this challenge. Occupying a space of only 50M2 in an existing building, it is aimed to reach the qualities of a much bigger apartment.
The goal is achieved by the creation of an interactive environment consisting of folding panels. Made out of polypropylene, the panels are able to fold and bend while remaining their structural strength. While sliding over rails, the panels are able to pop up into walls, chairs, beds or desk.
Like with a Swiss pocketknife, only the desired shapes are being folded out, while the others stay razor-thin in the existing walls. Therefore, a high variety of different spatial configurations is possible, creating only the spaces which are needed at a certain time. Bedrooms are not needed during the day, and can be transformed into a working space or large living room. The pop-up apartment allows to live in a continuously changing space, real-time tailored to the wishes of the future user - the urban nomad.
Apart from the digital design, we were able to create a physical 1:1 interactive prototype of a part of the apartment.
TU Delft, Hyperbody 2013.
Students: Behiç Can Aldemir Jeroen van Lith Steph Kanters Sol van Kempen Izabela Slodka Maciej Wieczorkowski
Tutors: Nimish Biloria, Henriette Bier, Veronika Laszlo, Cristian Friedrich, Jia Chang, Kas Oosterhuis.
"Curious Displays" functions simultaneously as a form of design research and as a speculative proposal for a new product, a future display technology.
The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
Curious Displays (2009) is a product proposal for a new platform for display technology. Instead of a fixed form factor screen, the display surface is instead broken up into hundreds of ½ inch display blocks. Each block operates independently as a self-contained unit, and has full mobility, allowing movement across any physical surface. The blocks operate independently of one another, but are aware of the position and role relative to the rest of the system. With this awareness, the blocks are able to coordinate with the other blocks to reconfigure their positioning to form larger display surfaces and forms depending on purpose and function. In this way, the blocks become a physical embodiment of digital media, and act as a vehicle for the physical manifestation of what typically exists only in the virtual space of the screen.
Traditionally, displays are fixed-size/ratio surfaces that provide an entry point to a defined experience with digital media content. This content is varied--informational, filmic, auditory, at times even spatial. However, the relationship between the user and the digital entities within the defined surface of the screen creates a sense of fragmentation between two distinct spaces. The virtual space of the screen provides a surface for media content to come alive, but is a distinct and marked separation from the physical space that the user occupies.
Curious Display "blocks" are tangible and tactile. They occupy and move through physical space, and are thus subject to the same spatial rules and limitations faced by any other physical objects. These constraints lend themselves to potentially interesting outcomes in terms of interactivity and negotiation. An abundance of questions quickly begin to surface--how do they move? How do they behave? Does this movement and behavior begin to allude to the development of a type of personality? How does one communicate with them? Where do they go when you're not using them? What role do they take on in our daily lives?
The LightScraper is a towering vortex of visuals and
sound feeding off it’s surroundings.
Featuring real-time 3D graphics and a human motion tracking system,
the LightScraper explores new forms of engagement
with technology and ultimately each other.
The closer we go, the higher the glow, enjoy.