1. A video talking about the very basics of pipeline stuff: why you want to organize your files, some of the pitfalls of NOT organizing your stuff and some simple ways to started. Not a lot of technical stuff or high end pipeline info, but just some help in perhaps getting started thinking about pipeline/workflow issues.

    # vimeo.com/24933095 Uploaded 6,634 Plays 11 Comments
  2. A quick video talking about some basic ways to deal with smooth levels in your rigs . . . How to set up a low poly proxy version and various smoothed versions that you can switch quickly and easily using some small mel scripts. Nothing too fancy, but useful stuff if you need to make your scenes a bit lighter to work with, but still get good smoothing come render-time.

    # vimeo.com/30186574 Uploaded 5,663 Plays 3 Comments
  3. As a sort of companion piece to the animated texture video, this video talks about using animated normal and bump maps to add detail to your character in certain poses. Sort of like a texture-based corrective shape.

    # vimeo.com/38137743 Uploaded 8,886 Plays 10 Comments
  4. A tutorial about setting up a leg with a "kneeTwist" attribute instead of using pole vectors (sort of). This will create an IK leg that won't flip or snap when brought up around the waist.

    # vimeo.com/8244137 Uploaded 4,423 Plays 5 Comments
  5. By request and pretty self-explanatory . . .
    This is how I set up a basic reverse foot (using groups/pivots rather than joints).

    # vimeo.com/17416660 Uploaded 2,957 Plays 5 Comments

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