T(ether) is a spatially-aware display system for multi-user, collaborative manipulation and animation of virtual 3D objects. The handheld display acts as a window into virtual reality, providing users with a perspective view of 3D data. T(ether) tracks users’ heads, hands, fingers and pinching, in addition to a handheld touch screen, to enable rich interaction with the virtual scene.
We introduce gestural interaction techniques that exploit proprioception to adapt the UI based on the hand’s position above, behind or on the surface of the display. These spatial interactions use a tangible frame of reference to help users manipulate and animate the model in addition to controlling environment properties. We report on initial user observations from an experiment for 3D modeling, which indicate T(ether)’s potential for embodied viewport control and 3D modeling interactions.
Today, I run through the basics of setting up a scene in Cinema 4D and rendering an image. We are gonna make this abstract sphere scene above using HDR lighting, The Mograph module, and Global Illumination.
The audiovisual staging of the Sydney Opera House is a poetic homage to the architecture and its constructional concept of the architect, Jørn Utzon. As Utzon said about his architecture he wanted to give it a human expression, the projected video layer in that same sense aims to establish an immediate, architectural expression.
Premiered on 25th of May 2012 in the context of Vivid Sydney - Lighting The Sails.
Art Director: Daniel Rossa (danielrossa.com), Max Goergen, Thorsten Bauer, Till Botterweck
3D Designer: Peter Pflug
Sound Designer: Jonas Wiese (jonas-wiese.de)
Production Manager: Manuel Engels
Filmed Footage Director: Till Botterweck, Daniel Rossa
Performer: Mimi Jeong, Heiko Büter
Replica Construction: Cantufan Klosé, Moritz Horn
Costume Design: Anne Gorke (annegorke.com)
Documentation Director: Jonas Wiese
Camera: Jonas Wiese, Max Goergen, Till Botterweck
Edit: Jonas Wiese