The main concept for this method is relatively easy to grasp, you take the UV coordinates from a single polygon which consists of a square filling the entire UV space and apply it to a more compex object. Every polygon now gets the same texture information from UV space. By applying an outlined square texture (a square gradient will also do the job) one can get a classic wireframe render. The benefits of this method are fast render times, rendering of Isolines and works with every 3rd party Renderer inside C4D as it is UV based. This technique works best with evenly subdivided surfaces consisting of triangles and/or quads.
A modification of this technique allows even for randomly colorizing on a per polygon basis. Have fun :-)
This quick tip covers the Wireframe Render Generator, a tool for creating wireframe rendering in Cinema 4D easily. Wireframe Generator will allow you to create wireframes from selected objects, and control things like wire and object color, wire thickness and a few other handy attributes.
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To understand better this technique watch the Reference Tip By yader: vimeo.com/55435837#
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About: How to reveal objects using MoGraph Effectors.
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featuring: PolyFX, Random-, Plain-, Inheritance-Effector
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In this tutorial we show you how to properly configure a head in C4D without having the common issue of blurring when you attempt to apply your diffuse map under the shader tab within the SSS. The picture above has all of the same SSS settings and just a gradient map on the eyes with a glass lens over it. The hair is done with the add guides tool and the lashes are done with poly selections on the eye loops.
This is a Long tutorial giving the basic parts of rigging a biped within C4D. I go over every part to a basic rig and creating the joints on one half of the skeleton. The second video will go over mirroring the skeleton and binding/weighting the skeleton. I figure almost 3 hours in all. This is simply the first of two videos. I hope this makes everyone realize how to get the rigging job done!