This is just a render test.
er...I don't want model this ship and texture that anymore T.T.
As known as a Fx artist, i spend on modeling and texturing as long as on Dynamic Simulation!..
So... I have already show my passion on this! :P
And this is it.
Just tell your brain that ship is real and you really believe it. (speak to yourself 3 times and it will works...to me....)
Just a rough preview rendered during a tutorial recording I was doing for Max Cookie.
In this tutorial I talk about explosion simulation over a mountain, and I show how to use a simple Particle Flow setup to control/drive the FumeFX simulation. Three particle systems are used to control two FumeFX layers. Rendering is done with Scanline engine in 3ds max 2013.
Tutorial link : http://cgcookie.com/max/cgc-courses/explosion_over_a_mountain/