While sitting at the chair in front of the scanner you are bathed in structured light, allowing the shape of your profile to be digitized and archived. This portrait, an attempt to capture your likeness in three dimensions, is compared to a library of other portraits captured in the same manner. From these comparisons emerges an outline of the captured form: a playful perspective on your relationship to others, built from light, inviting you to explore further.
Janus is a god from Roman mythology, strongly associated with transitions and duality: young and old, coming and going, or the past and future. Janus is often depicted with two faces, each facing in opposite directions. "The Janus Machine" offers a modern corollary for this ancient metaphor and mythology: the real face, and the one stored by the computer.
A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird!
Speed project - made in a day using openFrameworks and libFreenect.
Concept and Production by Design I/O
Emily Gobeille - Theo Watson design-io.com
3D depth camera for arm tracking, courtesy of Microsoft and the open source / diy community :)
Purple Water is a brief experimental attempt at matching visuals made with the newly popularized techniques of visual flow/data mosh processing of video to an appropriate sound. Since this process tends to render fluidly distorting images, the sound of splashing water seemed like an obvious match and I found the results interesting.
The video was made by processing clips of an old video of mine, Ipanemicenema, using an adapted version of one of Andrew Benson's hsflow distortion patches for Max/Jitter. The sound was chopped and composed in Ableton Live, which is in turn sending OSC timecode information through my custom made Pluggo Plugin to Max in order to chop the video footage in the same linear way that the original audio piece was chopped and rearranged.