this is just a fun little work product test created while in development of martin sawtell's cmiVFX lesson.
the goal of this test was: guide the particles to the teapot without typical forces such as attractors. simulate the particles from VOPS to increase speed. next to emit said particles from a shader which generates geometry at rendertime. next, to test age passes and AOVs in exr format passed to autodesk flame.
Final asset resulting from raw scan data. Sculpt by eric, scan by lee and tunes by lily. (lily is amazing btw)
Lee Perry-Smith of triplegangers.com offers some amazing high resolution raw scans. This short demonstrates my efforts to clean and process one of those raw scans. agisoft photoscan output the raw mesh via photogrammetry. zbrush 4r6 was used to process the mesh. lastly mari from the foundry was used to correct the color pass.
final mesh is aproximately 6.8 million polys with a single 8k texture map.
learn how to achieve similar results here: http://www.triplegangers.com/index.php/blog/cat/tutorials/post/tutorial-series-part03-01/