This video takes a short look at the difference between gradients with input parameter set to Particle ID vs Surface ID and how they can be useful.
Its a simple Friday doodle to create a solid merged mesh starting with an array and deformers. Freezing deformers in polygon mode to apply those deformations which provide a great live editing mode when modeling.
Yazan Malkosh - Modo Tutorials
More stuff from “Modo Yazan Malkosh”
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