In this tutorial, I go though the process of making this "Flying Spheres" Animation. I show you how to use the Emitter, Attractor and Wind Effector… And I´ll also show you the compositing in After Effects. I hope you like it! :)
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My "Flying Spheres" animation: vimeo.com/39759737
Softbox and Infinite Floor: http://tiny.cc/2ewzbw
My Desktop Background: http://tiny.cc/wfwzbw
My C4D Layout: http://tiny.cc/adwzbw
Spov have designed and produced all of the narrative movies for Insomniac's next game, Fuse, which launches in Spring 2013. Insomniac chose to use one of Spov's sequences to reveal the title in late 2012, shown here.
More of Spov's work on Fuse will be published in 2013 when the game is released.
Watch these and other great presentations and tutorials at cineversity.com!
Thinking particles, matrix objects, Xpresso, Hair, Dynamics and other seemingly daunting tools are not as hard to employ as you might think. See how these tools make high-profile motion design easier.
In this presentation, Casey demonstrates the how Mirada used CINEMA 4D's MoGraph Dynamics, Tracer and PolyFX to create a Buick spot for the 2010 Winter Olympics. Next, he explains CINEMA 4D's Thinking Particles in detail, building from basic emitters to integration with MoGraph objects. He also demonstrates the use of CINEMA 4D's Hair Render to quickly treat particles and Tracer splines.