More about the Lotto Kiosk project: http://wwaa.pl/en/works/LOTTO-KIOSK
For many years now, Polish cities' streets have been suffering from an uncontrolled outburst of all sorts of kiosks, street advertising objects, catering or shopping booths and stands. Low quality workmanship, total ignorance of esthetic values and ill-considered locations of such temporary constructions have long been adversely affecting the quality of city public space. The user of this space not only experiences abundance of trash but also lacks any kind of street furniture fulfilling some basic functions, such as: a bicycle stand, a bench or a convenient meeting spot.
All this considered, it was strongly felt that the project of a lottery ticket outlet should on the one hand radically cut off from to date esthetics of temporary constructions appearing in Polish cities, and on the other introduce into public space some functions dedicated to its future users. Due to a limited space taken by a Lotto pavilion a range of multifunctional city furniture has been designed to be contained within the facade thickness. A simple cubic form, in the midst of a colourful city life, becomes a sort of a litmus paper. A city is literally reflected in four walls of the kiosk, its picture is deformed leaving shapes allowing for free functional interpretation. Some vertical elements, respectively cut out from the pavilion's facade can function as a seat, a small table or a bicycle stand.
The elevation initiates a kind of a city game and constitutes a mysterious object drawing the passers-by inside. The same wooden perches appear in the kiosk's interior functioning as a counter and as a table with a bench where one can sit and fill in a lottery ticket. A characteristic esthetic language of the pavilion, which may be additionaly enliven by the use of recesses in the facade, creates a highly recognizable symbol which will be associated with Lotto outlets.
Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. More information about the project at http://thoughtsnotthoughts.blogspot.com/
Production : TANGRAM co. ltd.
Director : Makoto Yabuki
Camera : Masashi Sasaki
Music : Takaya Murakami
It is a work made as the visual identity of architects office Sturdy Style.
Their corporate identity is home creating without stereotype.
The architect faces the white box symbolizing a home,
and designs harmony between the life and the environment.
By using CG, we can see his imagination graphically.
Finally he creates the ideal home with his sincere desire.
Studio Hansa completed the rebrand of CBS' portfolio of TV channels across EMEA.
Drama is about the construct webs we weave in storytelling of all forms.These are Dreamlike scenarios where
seemingly disparate moments of drama collide - to create a moving collage of powerful moments. Objects and people intersect via colourful wires that show the ‘strings attached’ to the building blocks of fascinating Drama.
The visual spin on the ‘Frozen moment’ technique is to both outline the tangled web construct, but equally to regale in the imperfections of life, the nuances and also an unpretentious allusion to ‘showing the joins’.
SVP/Creative Director: Andy Kidger
Concept: Studio Hansa
Creative Director: Nick Scott
Exec. Producer: Omar Honigh
Director: Nick Scott
DOP: Felix Wiedemann
Producer: Alex rofaila
Editor: Rob Ward
Composer: Si Begg