Designed for artists that want to understand how fluid solvers work, senior mathematician Jeff Lait walks you through the process of creating both grid and particle-based fluid solvers from scratch. Focus is placed on the visual effect of the various microsolvers, not the mathematics, in the hopes of demystifying what is often treated as an impenetrable black box.
Senior Software Developer Michiel Hagedoorn takes you through the workflow for creating Cloth sims in Houdini. Learn which nodes control stiffness and damping, how to set up constraints and how to define collision objects. This masterclass will give you the tools necessary to create your own cloth sims in Houdini.
In this masterclass, Jeff Wagner, Senior Technology Consultant at Side Effects and Michiel Hagedoorn a Senior Software Developer at SIde Effects., introduce you to the Bullet rigid body solver which was recently integrated into Houdini. This solver is known for dealing with huge datasets with ease and Houdini offers some powerful tools for controlling the results.