This is a small animation i did as an exercise to experiment and explore all the graphical possibilities of representing the idea of the SPHERE, always thinking in searching Gestalt and form. Its all done in 3d, but i was more interested in the graphical interest, flatten the surfaces, and only two colors, why more.The most difficult was to achieve the transitions between the different type of representation of the sphere, the morphing and metamorphosing.
My bachelor graduation project „New York Biotopes“ deals with abstract plants and creatures, which change their forms because of insufficient living space and adapt themselves to the surroundings of the metropolis New York City. A type of metamorphosis, where the newly developed vegetation assimilates elements of the city and makes them useful for their own purposes. These creatures and plants, partly mechanical, partly organically in appearance, spread more and more over the city and fill it up with life.
My idea was to create a film, that fills up the metropolis New York with vegetation, that adapts to the straightness of the technology and the given situation. This happens through the assimilation of structures and forms. These biotopes are shaped by the existing living environment, but in turn also shape the newly developed living environment by their presence. In other words, a symbiotically coexistence begins.
1923 aka Heaven + 1925 aka Hell won the Animate OPEN: Digitalis Audience Prize at animateprojects.org in 2011.
1923 aka Heaven is one of two animation loops directed by Max Hattler, inspired by the work of French outsider artist Augustin Lesage. 1923 is based on Lesage's painting 'A symbolic Composition of the Spiritual World' from 1923.
The second loop, 1925 aka Hell, is based on Lesage's painting 'A symbolic Composition of the Spiritual World' from 1925. It lives here: vimeo.com/maxhattler/1925
The films were created during 5 days in February 2010 with students at The Animation Workshop in Viborg, Denmark.
Resonance is the vision of SR Partners; a collaborative project with over 30 independent visual and audio designers / studios. The aim was to explore the relationship between geometry and audio in unique ways.
Animators and Audio Designers were paired up at the beginning of the project and were given the guidelines to create a piece between 12 and 20, I had the awesome opportunity to work with David Kamp.
This piece is my approach to the connection between audio and shapes, I tried to give this abstract animation a certain type of emotion, that every movement happening on screen would be more than the sole propose of look cool and sync to the sound, to do this I based this video on a section of John Bunyan's "The Pilgrim's Progress", when Christian is guided trough the Interpreters House. It's a very personal, graphic and non-descriptive explanation of this part of one of my favorite books It's intended more to help me as the animator to give some meaning to the animation rather than narrate the story.
(If you're curious about this you can find an extract of the book here: http://goo.gl/aJ91j)
**** SYNC. A CIRCULAR LOOPING ANIMATION PROJECTION INSTALLATION BY MAX HATTLER ****
NSFW - DON'T OPERATE HEAVY MACHINERY AFTER WATCHING - BEST IN HD FULL-SCREEN WITH SOUND ON HEADPHONES - WITH TIME ON YOUR HANDS - CONTAINS FLICKER!
Sync "is based on the idea that there is an underlying unchanging synchronisation at the centre of everything; a sync that was decided at the very beginning of time. Everything follows from it, everything is ruled by it: all time, all physics, all life. And all animation." (Max Hattler, 2011, 'Sync: Circular Adventures in Animation' in Virginie Selavy (ed.) The End: An Electric Sheep Anthology - strangeattractor.co.uk/books/the-end/)