1. LoopTools 3.1 for Blender 2.5.
    An overview of the possibilities of this mesh modelling toolkit.

    Find the add-on at: sites.google.com/site/bartiuscrouch/looptools
    Discussion at: blenderartists.org/forum/showthread.php?148728

    # vimeo.com/21459725 Uploaded 51.5K Plays 10 Comments
  2. In this quick Blender 2.5 video tip I show you how to avoid complex topology on hard-surface objects to be normal mapped by using floating geometry. This can save a lot of time during the modeling process and yet still yields perfect normal maps.

    # vimeo.com/22154620 Uploaded 25.5K Plays 0 Comments
  3. In this exercise, we'll be creating a lattice, or net-like, mesh that we will then wrap around our targeted object.

    The blend file that matches the starting point of the tutorial can be found at:
    (the reference image is packed within the blend file)

    # vimeo.com/12709864 Uploaded 10K Plays 11 Comments
  4. In this video, we'll take a look at how to change cameras during an animation in Blender 2.5. This process is easier and more intuitive than in previous versions of Blender.

    # vimeo.com/16872032 Uploaded 10.3K Plays 10 Comments
  5. Motion capture is now used extensively in film and game animation, but what can you actually do in Blender with the free mocap data currently available?

    This is a brief basic guide to how the mocap data is displayed in Blender and how it can be manipulated to modify character behaviour.

    The action is illustrated by putting a body to the mocap data using simple shapes parented to the controlling empties, using the armature as a guide only.
    Applying the mocap data to your own characters is another topic.

    # vimeo.com/19941285 Uploaded 532 Plays 0 Comments


Tim Edwards

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