In this Blender 2.5 video tutorial we do something a bit different a create a simple scene of blowing leaves. This technique makes good use of alpha mapped leaves, particle systems and a particle instance modifier to achieve the result.
Read the article at Blender Guru: blenderguru.com/live-cast-how-to-take-criticism-like-a-champ
Advice on how to stay sane in a world where critics hide behind a wall of anonymity and always speak their true mind.
I used blender 2.5 svn 23890 to create some clouds and this a point density volumetrics tutorial. This same technique can be used to make tornados, drifting fog, dry ice etc.
I have an updated settings and more data at this Work in Progress thread:
This one was made a bit hastily, so don't wonder why there are some artifacts in the audio.
HD is available so use it if you can't see what's happening there.
This tutorial shows how it is possible to animate billboards' textures in Blender's (246) new particle system.
Here's a script for Gimp (2.4.5) that creates tiled image from an image sequence: decent.fi/hhoffren/combine-tiles.php
More stuff from “BLENDER TUTORIALS”
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