This tutorial covers how to add Glow and Glare effects to your object lights in Blender 2.5 using the Compositor.
[EDIT]:See my second tut for a BETTER ALTERNATIVE to PASS INDEX --> vimeo.com/13508778)
The final .blend file can be downloaded here: http://www.megaupload.com/?d=C49JRIHU
It includes the featured scene in the video thumbnail.
This is a combination of 2 tutorials i have seen,
And the 2.49 version Screen-Shot(Slightly Different) is available in the Blender Artists Forums: http://blenderartists.org/forum/showthread.php?t=189699&page=3
* How to make a killer night time scene
* The answers to 3 common beginner questions
* The fundamentals of compositing
* Why compositing is similar to food production (no really!)
* How to add eye popping glow and glare effects
* How to add a background image quickly and easily without re-rendering
More info, quick help guide, download or donate:
Bsurfaces is a modeling and retopology tool which combines the use of freehand strokes, bezier curves or loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision modeling workflow, speeding it up substantially.
Bsurfaces is a Blender add-on, it can be used to build both open and closed shapes, extrude selections, bridge between two selections, having full control over the shape, direction, and twisting of the final surface. The output is a clean topology composed of quadrilateral faces. Triangles are also possible when building surfaces using crossing strokes.
The different options can be modified interactively, allowing to see how they affect the resulting surface in real-time.
Voice by Jonathan Cooke: jonathan.cooke (at) live.com
Music by Travis Morgan: http://www.ccmixter.org/people/morgantj
Process video of my latest sketch: http://blog.loish.net/post/52617905071/saw-this-post-on-my-tumblr-feed-the-other-day . thought people might be interested in seeing how i work nowadays!
Link to where I found the reference image:
Brushes I used:
For the majority of the illustration, I use a brush by AlectorFencer on Deviantart, which you can download here - http://alectorfencer.deviantart.com/art/Texture-Brushes-189266825 (it is the fourth brush from the top). At a certain point I use a large, soft brush with 1% flow and 76% opacity; this is just a standard photoshop brush which I used to add some soft color accents.
Approach to layers:
When starting out, I have the sketch and rough colors on separate layers. At some point I group these, duplicate the group, and merge it so that I can paint on one layer. I keep the original non-merged group of layers as a backup; I do the same by occasionally duplicating the layer that I'm painting on and working on top of the new one so that I can always go back to the old one if things aren't working out.
Useful shortcuts I used:
Alt+click - for activating the eyedropper tool while painting.
Right click - for modifying brush and brush size while painting.
Useful tools I used:
Hue/saturation, color balance, and levels - to tweak the colors and brightness from time to time.
Selective color and Replace color - for modifying specific ranges of color (such as only the reds).
Liquify - to modify the shape of the drawing.
Feathered lasso tool - to tweak the colors of specific parts of the drawing.
Chromatic abberation (which you can find under the 'custom' tab in the Lens Correction filter) - to add red/blue edges to the drawing.
Unsharp mask - to sharpen the brush strokes at the very end of the process.
Gradients + layer modes - by applying colorful gradients on separate layers and playing around with the blending mode, you can add some interesting colors to the drawing (something I do at the way end with the blue circular gradients by putting them on 'soft light').
More info about my art and process: