Agence BDDP & Fils
Directeur Artistique : David Derouet
Concepteur- Rédacteur : Emmanuel de Dieuleveult
Réalisation : LES JANDJ
Technologie : Use/Aquascript
A l'occasion de la Journée Mondiale de l'Eau, BDDP Unlimited, partenaire de l’ONG Solidarités International, spécialisée dans la couverture des besoins vitaux (dont la fourniture en eau), a créé un événement grand public inédit : pour mieux surprendre les passants, l'agence a imaginé une affiche d'un nouveau genre, utilisant directement l'eau comme média. Un mur d’eau événementiel a été installé en plein coeur de Paris et a délivré pendant une semaine des messages provoquant la prise de conscience des passants sur les dégats causés par l’eau non-potable dans le monde.
Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han's influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.
But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?
This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.
ABOUT DAN SAFFER
Dan Saffer is an experience design director for Adaptive Path. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications. His acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called "a bookshelf must-have for anyone thinking of creating new designs" and has been translated into several languages. His new book on interactive gestures will be published by O'Reilly in October 2008.
Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.
"How it would be, if a house was dreaming"
The conception of this project consistently derives from its underlying architecture - the theoretic conception and visual pattern of the Hamburg Kunsthalle. The Basic idea of narration was to dissolve and break through the strict architecture of O. M. Ungers "Galerie der Gegenwart". Resultant permeabilty of the solid facade uncovers different interpretations of conception, geometry and aesthetics expressed through graphics and movement. A situation of reflexivity evolves - describing the constitution and spacious perception of this location by means of the building itself.