1. Opening titles for the 2013 Semi-Permanent design conferences.
    semipermanent.com/

    Music by Planet Love Sound / Produced at 1976 Studios
    planetlovesound.com/
    1976studios.com/

    Made by Danny Yount
    dannyyount.com/

    # vimeo.com/61765258 Uploaded
  2. The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.

    A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX

    GFX METHODOLOGY

    The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...

    OBLIVION LIGHT TABLE UI

    One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...

    OBLIVION BUBBLESHIP UI

    Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...

    OBLIVION HUD GFX

    The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...

    OBLVN Light Table UI Credit list

    Production Facility: Crater Lake Productions
    Oblivion Director: Joseph Kosinski
    Oblivion Producer: Steve Gaubs
    Oblivion Assistant Producer: David Feinblserbr

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
    Graphic Designers: Joseph Chanimal, Alexander Perry
    Lead Graphics Animators: David Lewandowski, Joseph Chanimal
    Graphics Animator: Alexander Perry

    OBLVN Bubbleship UI Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
    Lead Graphics Animator: Navarro Parker
    Graphics Animator: Joseph Chanimal

    OBLVN HUD GFX Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
    Graphic Designer: Alexander Perry
    Lead Graphics Animators: Navarro Parker, Alexander Perry
    Graphics Animator: Joseph Chanimal

    OBLVN Process Montage Credit list

    Production Facility: Autofuss
    Design Director: Bradley G Munkowitz
    Lead Editor: Ian Colon
    Director of Photography: Ian Colon

    # vimeo.com/64377100 Uploaded 345K Plays 124 Comments
  3. This is a small animation i did as an exercise to experiment and explore all the graphical possibilities of representing the idea of the SPHERE, always thinking in searching Gestalt and form. Its all done in 3d, but i was more interested in the graphical interest, flatten the surfaces, and only two colors, why more.The most difficult was to achieve the transitions between the different type of representation of the sphere, the morphing and metamorphosing.

    For the description of the project, all these frames plus the frames from the scenes that weren't included, visit - behance.net/gallery/Spherikal/3565597

    It was all done in Cinema 4d R13, all with the Mograph module. Compositing and post in After Effects

    Sound : Brand X Music

    # vimeo.com/39792837 Uploaded 904K Plays 379 Comments
  4. Design / Animation / Post Production : Paul Clements
    Created for Ministry of Sound

    Audio by HECQ

    See the breakdown here vimeo.com/35145361

    -------------------------------------------------

    Follow at : twitter.com/paulclementstv
    Website : paulclements.tv

    -------------------------------------------------

    Thanks for watching :)

    # vimeo.com/33174546 Uploaded 249K Plays 177 Comments
  5. "Splash" is something I made to learn the basics of fluid sims in RealFlow. Feels like I haven't even scratched the surface yet, but for now I can hardly wait to get back to Mograph, Xpresso and the rest of it.

    Made with Cinema 4D // Realflow // After Effects

    SFX: freesound.org
    Music: Pretty Lights - Understand Me Now (prettylightsmusic.com)

    # vimeo.com/62201173 Uploaded 225K Plays 176 Comments

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