Directed by Steven Briand - email@example.com, at partizan during a two months intership.
South by Southwest (SXSW) 2012 / Austin, Texas, 2012
Moving Silence 2012 / Athens, Greece, 2012
Disposable Film Festival 2012 / San Francisco, USA, 2012
Very Short International Film Festival 2012 / Paris, France, 2012
Brasil Stop Motion Festival 2012 / Pernambuco, Brazil, 2012
Cortoons Festival 2012 / Rome, Italy
ANCA International Animation Festival 2013 / Zilina, Slovakia, 2013
Anima Mundi 2013 / Rio de Janeiro, Brazil, August 2nd, 2013 & Sao Paulo, Brazil, 2013
with Luca Fiore
music by Nodey & Omar
sound design by Moritz Reich
Produced by Partizan Films
with the help of Nathalie Lapicorey, Zeynep Gizem De Loecker, Benoit Masson, Vincent Nguyen, François Colou et Fabien Chambert
[ About this movie ]
MITSUBISHI CHEMICAL JUNIOR DESIGNER AWARD 2012
Prize: Judge’s Special Prize – Naoki Sakai Prize
Name: Jun Fujiwara
School: BFA, Tama Art University
Title: Re:Sound Bottle
Synopsis of work:
This is a music medium that can reproduce a recorded voice as music. It makes a database of sound sources that is managed and used as formal and automatic repetitions, and forms a music medium of the day. I felt something missing in the habitual use of music reproduction media, so I thought to create an interactive music medium that changes. By using everyday voices as sources of music, the sounds that are heard all the time every day carry infinite possibilities and help us reaffirm the enjoyment of music. I hope people can experience their own music.
In late 2012 I joined forces with Cantina Creative to help deliver over 100 shots for IRON MAN 3.
Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical interface that Iron Man sees from within the helmet environment of his armored suits that communicate essential data and statistics ranging from his physical condition to weapon and navigational diagnostics – While putting strong emphasis on the new ultra-high-tech Mark 42 suit, we also delivered upgraded HUDs to match the new suits seen in the film. It was great fun.
All of the 3D elements, including a miniature version of the suit and the holographic helmet, were generated and rendered from CINEMA 4D. These graphics had true 3D depth, which heightened the stereo viewing experience as well as the interactive light qualities that are both photo-real and immersive.
This is a process montage that was created to give some insight into the development and design thinking stages of the work I was specifically involved with on the film.
VFX Supervisor: Venti Hristova
VFX Producer: Sean Cushing
Digital Producer: Lily Shapiro
VFX Artists: Aaron Eaton, Matt Eaton, Jonathan Ficcadenti, Jayse Hansen, Stephen Lawes, John Likens, Leon Nowlin Jr., Alan Torres, Lukas Weyandt