Most of the Cinematic work I did on Rad Rodgers the game. All characters have been animated by me. Rights to these characters are reserved by their respective owners. All shots have been animated in maya 2015 and exported to the UE4 engine.
Character animation I did while working on the Bombshell game. I story-boarded all of the cut-scenes and I was Lead animator for our small animation team. I was also responsible for all of the game-play animations for the bosses and Bombshell herself.(excluding most of the in-game executions) These are most of the shots I worked on. Its all been animated in Maya and the implemented into the UE3 Engine. All visuals are in-game.