In late 2012 I joined forces with Cantina Creative to help deliver over 100 shots for IRON MAN 3.
Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical interface that Iron Man sees from within the helmet environment of his armored suits that communicate essential data and statistics ranging from his physical condition to weapon and navigational diagnostics – While putting strong emphasis on the new ultra-high-tech Mark 42 suit, we also delivered upgraded HUDs to match the new suits seen in the film. It was great fun.
All of the 3D elements, including a miniature version of the suit and the holographic helmet, were generated and rendered from CINEMA 4D. These graphics had true 3D depth, which heightened the stereo viewing experience as well as the interactive light qualities that are both photo-real and immersive.
This is a process montage that was created to give some insight into the development and design thinking stages of the work I was specifically involved with on the film.
VFX Supervisor: Venti Hristova
VFX Producer: Sean Cushing
Digital Producer: Lily Shapiro
VFX Artists: Aaron Eaton, Matt Eaton, Jonathan Ficcadenti, Jayse Hansen, Stephen Lawes, John Likens, Leon Nowlin Jr., Alan Torres, Lukas Weyandt
Our latest challenge from the good folk at Nike was to create a charming motion piece to increase awareness of their impressive Reuse-a-Shoe initiative and it's process.
Nike Reuse-a-Shoe takes worn out athletic shoes and grinds them down to create a new material called Nike Grind, which is used to make high-quality sports surfaces including courts, turf fields, tracks and more.
Mill+, the concept, design and animation arm of The Mill, has contributed its visually stunning cinematics to Activision's blockbuster Call of Duty: Ghosts, the new installment in the global phenomenon Call of Duty® series. Led by Cinematics specialists at Infinity Ward, Mill+ worked with a team of designers and visual effects artists in the Los Angeles and London studios to create the cinematics players will see starting on November 5.
The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with Mill+ led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.
Find out more about the project at: http://bit.ly/CDGhosts
Client: Singtel & Standard Chartered Singapore
Agency: BBDO Singapore
Production/ Post Production: Eyebelieve.tv
Assistant Director: Angie Khoo
Director of Photography: George Lee
Assistant Director of Photography: Louis Hing
Executive Producer: Nemal Gelbert
Technical Producer: Zhi Zhang
Editor: Shirleen See
3D Artist(s): Alvin Pang, Zhenhui, Poh Leong, Jia Zheng
2D Artist(s): Shirleen See, Deo Mareza, Jason Lee, Lenny Lee, Robin Gan