It’s not a secret we love robots here at BLR, so we wanted them to be the heroes in our latest promo clip. Luxury cars with powerful engines to drive through roads under severe speed restrictions, cable TV that allows us to pay to watch all kind of sports, all from our comfortable sofa, and of course, hyper expensive cell phones that do almost everything but making a decent phone call.
Yes, our happiness is based on things we don’t need and governed by entities we don’t control, so what? Sit down and turn on the tv!
The robots were taken from real Japanese robot model kits, and they now hold a privileged position in our freak museum. The bad guy spits real smoke out of its mouth! The environment is made of cardboard houses that were integrated with the help of camera tweaks. It all serves to the purpose of creating a dumb homogeneous atmosphere in which we’re defined by what we’ve got, that is, the same lame things.
Don’t take the message too seriously. This is a promo video we’ve done to laugh at ourselves. We all have an i-diot inside, and it’s so fun!
A tale by Big Lazy Robot VFX
Music and sound design by Full Basstards
Directed by Carl Rinsch - Saturn Evolution talks about the evolution of the species and how only the strongest survive. Beginning on early stone ages, each creature represents a new step in the evolution, one more step on the food chain. We had the pleasure to collaborate with Furia Digital for this commercial. We created all the models according to the director’s instructions, and then the textures and shading reference plus the rigging and animation of the dinosaur fighting scene. We love robots and this commercial gave us the perfect chance to showcase our skills on this area.
Directed by Nacho Gayan – Ralph H. Baer invented the game SIMON in 1978 and introduced it to the world with a slick party at NYC's Studio 54. It quickly took over the world. If you were to conquer the world you would certainly be driving this R8.
This new version of the Audi race car moves over the great glass stage that was built as lightly as our finger would do on the Simon game. The pace accelerates and we rock out as the game, car, and film go faster and faster, then suddenly come to a screeching halt. Go light, go agile, (go playful!).