The EMU SP-12 used in hip hop tracks since the 80s sounds a lot better than it's 12-bit spec would suggest. More at http://www.facebook.com/scififunk
The EMU SP-12 was the forerunner of the now famous EMU SP-1200. It is the same machine apart from it has half the memory (I have a Turbo SP-12). In some respects it can produce a better sound due to the built-in filtering on the individual outputs.
I'll leave that judgement to your own experience, but I hope you enjoy the demo.
Download the track and EMU SP-12 samples (nb same samples as EMU SP-1200) at
In London 2064ad, some make it into the city, some fail "The Interview".
This is a silent test animation to demonstrate my 132 simultaneous walking characters.
In order to achieve this I had to strip out the poser character shell leaving the model only, then save it (with clothes) as an object file. I took out the UVmapping and decimated it to reduce the file size.
I imported back in and applied simple colour only shaders. The result is low poly people with (hopefully) enough folds and detail in the clothes to make them respectable for distance animation.
Of course there are several close ups here, but this is a demo to show the detail on these low poly models. For more info just comment.
Low Poly Houses. 3D models that look good from medium to long range distances with such low memory usage that you can literally fit thousands of them into a single scene. More at http://www.facebook.com/scififunk
Here is my demo reel for my low poly houses as used in Episode 7 and Episode 8 of Sci Fi Funk - the animated series.
The models range from just 20k each up to 90k each. The largest and most complex looking are only 48k each.
These 3D Models were made in Carrara. I built them up from components such as Windows and Doors. The houses themselves are empty inside and the vast majority of the detail is reserved for the front of the house.
This is to save on space which is paramount if you are trying to re-create the East End of London as I have in this animation.