I do a very simple simulation with naiad. and everything rendered in Mantra.compositing with Nuke!
There is also some question about it. I want to render it like Igor Zanic's video vimeo.com/73898683,
but i don't know how to do it :(
It's a making of done for the Autodesk Meet the Experts Webinar Series 2014.
In this video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 2013, using 3D Studio Max 2013 and ParticleFlow/Toolbox2 (MassFx).
Special Thanks to
Stéphane Montel (VFX supervisor)
Helder Pereira (Animator of the animated mesh and Barbara)
Etienne Metois (Animator of the creatures)
Julien Nicolas (Modeling of Barbara)
Nicolas Duthatco(Modeling of the dark creature)
Alexandre Ferra (Modeling of the set)
Guillaume Marcel (Setup/Rig of Barbara)
Cyrill Calbac (Setup/Rig of the creatures)
Next to the cinematics, Puppetworks also created the in-game animations for Might and Magic Heroes 6. The total number of individual animations is around 1500. All of them are keyframe (handmade) animations to ensure the quality and flexibility required by the frontline franchise and the diverse character design of fantasy creatures.
Here's the other progression reel I wanted to share. In this case its a much more subtle shot, with acting and dialogue. I used video reference and tried to perform the dialogue as if I was the character of Grand Pabby, the old wise Troll. Unfortunately my acting skills have much to be desired and could only use some snippets of video for reference. The rest of the acting came out of kind of acting things out in front of a mirror while animating, and going from there. Also , director and supervisor notes helped me a lot in the acting decisions.
Here's the people that I would like to credit for this shot:
Voice of Grand Pabby: Ciaran Hinds
Story Boards: Nicole Mitchell
Animation supervisor : Lino Disalvo
Directors: Chris Buck and Jennifer Lee
Anim Tech Check: Jorge Garcia
Crowds animation: Tuan Nguyen and Yasser Hamed
Tech Anim: Keith Wilson
Lighting: Ken Brain
Music Score: Christophe Beck
Hi, I'm Patrick Giusiano, I'm a French animator, currently working in Blue Sky Studios and I had the great privilege to work on Epic. Working with Chris Wedge and all the Amazing Blue Sky animation team was one of the most enjoyable moments in my career. By working on my shots, showing them in dailies, I learned things to help facilitate the life of a shot from the Kick off to the Final delivery. I thought it would be interesting to share what I learned in this video... Here is an educational video showing different personal animation techniques I developed during EPIC. I hope it will bring animation students fresh ideas on how to handle their shots. I'm sure you'll also have fun watching it even if you don't know anything about animation :-) I tried my best to explain the main steps I followed by displaying them in a fun and enjoyable video...
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