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Game Programming

Nate Nesler PRO

Intro to advanced game programming series teaching you how to write a cutting edge 3D Game Engine from scratch. Learn how to do CG programming for developing shaders from scratch that are used by the major game engines in the Field. Learn the mathematics…


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Intro to advanced game programming series teaching you how to write a cutting edge 3D Game Engine from scratch. Learn how to do CG programming for developing shaders from scratch that are used by the major game engines in the Field. Learn the mathematics behind them in a simplified manner that takes complex subject matters and makes them easy to understand. Learn why things work the way they do. Then learn SDL to add interactivity of the keyboard, mouse, joysticks, audio, CD / DVD / Blueray, window managers, network programming, and more. After that we have a look at CEGUI, aka Crazy Eddies Graphical User Interface, which is an awesome open source OpenGL driven GUI Interface. Learn OpenGL one of the top 3D toolsets for making games, and other 3D applications. Finally we end up at SceniX from NVidia an amazing framework that is used by many of the top 3D companies in the industry and its absolutely free from Nvidia. I go over how to make your application run on both Windows and Linux Ubuntu.

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