I created every part of this project in Naiad and Maya 2012.
For shading, lighting and rendering I used Vray for Maya.
I used the DMM plugin for Maya for created the animation of the bottle break.
For the small debris, I created different polygons and I did the polygons a instancer of nparticle emitter.
Lastly, I imported the Dmm animation in Naiad and I created the fluid simulation of the wine.
For compositing i used nuke!
Sorry for the low resolution!!!!