1. This is how I get the default clouds in maya to be even better! A quick workflow of just one technique, using texture based volumes for clouds.

    # vimeo.com/30189748 Uploaded 16.2K Plays 18 Comments
  2. First render test off Battleship FLIP Simulation.

    Flip 20million particles
    Particle Seperation 0.15
    USS Battleship is at half scale and travelling about 25% faster than its top speed! (trying to keep sim times shorter!)

    Houdini FLIP Solver settings RnD :- vimeo.com/68531266

    # vimeo.com/69069073 Uploaded 12.4K Plays 22 Comments
  3. See the full post at inlifethrill.com/trainings/render-settings-optimization-with-octane-render-for-cinema-4d/

    Related Octane Render Tutorials:

    08 - Rendering Hair / vimeo.com/128901381

    07 - Real-Time Updates / vimeo.com/128901381

    06 - Getting Started / vimeo.com/128028880

    05 - Displacement Mapping / vimeo.com/127088549

    04 - Lighting Systems / vimeo.com/126014404

    03 - Materials & Shader Setups / vimeo.com/125392583, vimeo.com/125388470, vimeo.com/125378016

    02 - Render Settings & Optimization / vimeo.com/124066262

    01 - Multi-Pass Rendering / vimeo.com/119838883, vimeo.com/119841910, vimeo.com/119848103, vimeo.com/119850717

    Commercial Training:

    Understanding Octane Render for Cinema 4D / vimeo.com/108482923

    For more information about Octane Render please visit render.otoy.com

    # vimeo.com/124066262 Uploaded 41.9K Plays 32 Comments
  4. This time, create a sci-fi assembly of a design sphere inside Houdini, Mantra and After Effects. You will learn how to control primitives and their properties, and how to deal with simple animation to create complex movements. As usual, we will render the scene in Mantra and comped it in After Effects. Hope you will enjoy it !

    HIP File here :
    dropbox.com/s/h5e1in9oqqaou1n/SCT006_SceneFiles.zip?dl=0

    Stay tuned on
    scattertuts.com
    And feel free to follow us on facebook :) :
    facebook.com/scattertutorials

    # vimeo.com/151663192 Uploaded 16K Plays 13 Comments
  5. An asset in my soptools suite. This asset does point matching based on nearest distance. It is special in that the algorithm does not allow for duplicate point assignments. Really good for doing point morphs. Two gotchas, though. One, because it is written in python it is pretty slow, especially when dealing with large numbers of points. And, second, the target point count has to be greater than or equal to the input point count.

    Available here: orbolt.com/asset/aswaab::soptools_match_by_distance

    # vimeo.com/46599590 Uploaded 3,697 Plays 0 Comments

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