This time, create a sci-fi assembly of a design sphere inside Houdini, Mantra and After Effects. You will learn how to control primitives and their properties, and how to deal with simple animation to create complex movements. As usual, we will render the scene in Mantra and comped it in After Effects. Hope you will enjoy it !
An asset in my soptools suite. This asset does point matching based on nearest distance. It is special in that the algorithm does not allow for duplicate point assignments. Really good for doing point morphs. Two gotchas, though. One, because it is written in python it is pretty slow, especially when dealing with large numbers of points. And, second, the target point count has to be greater than or equal to the input point count.