Part 10 of an 11 part Step Up to NUKE training series by Lee Lanier, VFX Trainer and Author of Digital Compositing with NUKE. Lee gives a full overview of NUKE’s transform tracking capabilities with the 2D tracker. Covering: placing track points, setting key frames, analysing footage, applying track data and tracking an input.
Computers Watching Movies
computationally-produced HD video with stereo audio
Computers Watching Movies shows what a computational system sees when it watches the same films that we do. The work illustrates this vision as a series of temporal sketches, where the sketching process is presented in synchronized time with the audio from the original clip. Viewers are provoked to ask how computer vision differs from their own human vision, and what that difference reveals about our culturally-developed ways of looking. Why do we watch what we watch when we watch it? Will a system without our sense of narrative or historical patterns of vision watch the same things?
Computers Watching Movies was computationally produced using software written by the artist. This software uses computer vision algorithms and artificial intelligence routines to give the system some degree of agency, allowing it to decide what it watches and what it does not. Six well-known clips from popular films are used in the work, enabling many viewers to draw upon their own visual memory of a scene when they watch it. The scenes are from the following movies: 2001: A Space Odyssey, American Beauty, Inception, Taxi Driver, The Matrix, and Annie Hall.
Computers Watching Movies was awarded First Prize in VIDA 16, an international media art award from Barcelona, Spain, that recognizes works examining the relationship between art and artificial life