1. Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.

    Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. More information about the project at http://thoughtsnotthoughts.blogspot.com/

    http://www.factoryfifteen.com

    # vimeo.com/25446891 Uploaded 196K Plays 102 Comments
  2. POLINSKI - LABYRINTHS teaser mix. A slice of the debut album from Paul Wolinski of 65daysofstatic.

    UK/EUROPE release: 31st October Monotreme Records.
    USA release: 7th November on Monotreme Records.

    To download this mix, check it out on soundcloud: http://www.soundcloud.com/polinski

    For more information & to pre-orders, please visit http://www.monotremerecords.com.

    For everything else, go here: http://www.polinskimusic.net // http://www.twitter.com/polinski

    # vimeo.com/27427841 Uploaded 10.9K Plays 11 Comments
  3. 1998, 8 minutes, 16mm
    Sound Design by Dan Golden
    Cello played by Judy Rubin

    A loose interpretation of the Minoan myth, as seen through the monster's point of view. Abandoned in a labyrinthine island, the childlike minotaur has as his only companion a playful red ball and a multitude of mirrors. When he sees his own image he imagines himself dancing in perfect synchronicity with a mysterious other. But new characters are brought to the island, and they don't behave like his choreographed twins. Confused and frustrated, the creature has to learn to adapt to a world of uncertainty. But when he can't, the monster's true nature is revealed.

    Technique: Most of the character animation was originally hand-drawn on a light table, cut out and mounted on rigid cardboard. This was done so that each replacement could stand up vertically within a three-dimensional set. The set was then lit with fiber-optic lights and shot in stop-motion, using a 16mm Bolex camera. Some of the animation was done as hinged cut-out puppets on glass, using a multi-plane rig.

    Festivals and Awards

    Anima Mundi International Animation Festival, Brazil
    Melbourne International Film Festival, Australia
    New England Film Festival, MA • Honorable Mention
    Atlanta Film and Video Festival, GA • Honorable Mention
    Humboldt International Film Festival, CA • Best Animation
    Big Muddy Film Festival, IL

    # vimeo.com/44050358 Uploaded 11.7K Plays 12 Comments
  4. This is another teaser we helped Firestep make. The design and direction were by Steve Maher, rigging skinning and cloth by Ricardo David, animation, modelling and compositing by Christian Johnson, modelling and compositing by Jon Turner and more compositing by John Hedley. Claire Grey provided spittle for the Minotaur.

    # vimeo.com/8757933 Uploaded 1,209 Plays 0 Comments

Inspiration ( 28 juin 2013 ) - ()

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