This is the tale of the letter named I,
A lonely author who lived life with a sigh.
Follow along with I as she journeys to discover her missing U!
My senior thesis in Computer Animation from the Ringling College of Art and Design, class of 2013. Responsible for all work shown (story, design, modeling, texturing, animation, lighting, rendering, compositing).
A stylistic, low-poly 3D short that sees the Gods of Olympus descend upon central London to battle it out in a trial of athleticism to light the torch.
This was a successful concept piece we produced last year and recently expanded into a full 3D short to celebrate the Olympics Encore Anniversary this July.
For more info head over to: theolympians3d.co.uk
Making of Video: vimeo.com/72484173
Making of blog: theolympians3d.co.uk/?p=42
Or, if you want to say hi :)
The Piemen: @mattratcliffe @karlmaddix
Music Composition And Sound : @BenBrannanMusic
Title Sequence: @robscott1329
Additional Environment modelling: @mrmolinon
Matt Boehm animation demo reel. February 2014.
BioShock Infinite and Burial at Sea Ep.1 content copyright Irrational Games and Take-Two Interactive.
(0:37) BatRider model from Dota 2 property of Valve Corporation. (0:39) Nico rig by Chad Vernon
Blues Theme by Jonny Chan and the New Dynasty licensed under Creative Commons. http://creativecommons.org/licenses/by-nc-sa/3.0/us/
0:01 Camera, Player Hands, Elizabeth body and face animation. Combination keyframe, mocap and Unreal FaceFX 0:16 Previs for Skyline 'Immelman' AI maneuver. 0:19 Body animation. Lip sync completed in game with Unreal FaceFX. 0:23-030 Elizabeth and Gen AI on Skylines. 0:31 Player Hand and Camera animations for Skylines. 0:37 BatRider walk cycle hand keyed in Maya. 0:39 Nico quad walk cycle hand keyed in Maya. 0:43-1:45 Player Hands, Weapons/Vigors, and Camera animations. 1:46 Most in game vending machine animations. 1:49 Camera, Player Hands, Elizabeth body and face animation. Combination keyframe, mocap and Unreal FaceFX. 2:05 Body, camera, and face animation.
All animation hand keyed in 3ds Max unless otherwise noted.