A quick video comparing the differences that the "Shape" parameters have on the behaviour of the default "Billowy Smoke" Simulations.
Also a few little tests on the source attributes
All settings are at default excluding the "Shape" parameters and division size which is 0.05
The source object is a basic sphere
These are OpenGL flipbooks, not mantra renders, I'll be covering Pyro shading in a later video :)
Took about 24 hours to sim all 36 wedges
Nearly 1TB of .bgeo data.....