1. Houdini Flip and PBR render, everything render together, no layers, you can see foam refraction in water.
    Only Mesh, foam and bubbles.

    Still need to add splash, mist, wet and fix some beach particles.

    Sim details:
    Flip Tank: 60m x 2.5m x 100m - initial frame 110mil particles, after collision optimization 60mil particles
    Particle Separation: 0.05
    Paticle Raidus: 1
    Grid Scale 1.5

    Whitewater - 40mil particles

    Mesh - 15-22mil polygons

    # vimeo.com/65490463 Uploaded 56K Plays 168 Comments
  2. Houdini Pyro fire rnd

    # vimeo.com/63981026 Uploaded 12.5K Plays 31 Comments
  3. # vimeo.com/53774979 Uploaded 17.2K Plays 46 Comments
  4. Manipulating the Pyro2 shader inside Houdini 12.5 tutorial

    PS: Many things have changed since version 13,so i will post new tutorial on the pyro shading in the next time

    # vimeo.com/71929130 Uploaded 28K Plays 10 Comments
  5. A quick video comparing the differences that the "Shape" parameters have on the behaviour of the default "Billowy Smoke" Simulations.

    Also a few little tests on the source attributes

    All settings are at default excluding the "Shape" parameters and division size which is 0.05
    The source object is a basic sphere
    These are OpenGL flipbooks, not mantra renders, I'll be covering Pyro shading in a later video :)

    Took about 24 hours to sim all 36 wedges
    Nearly 1TB of .bgeo data.....

    Many thanks for watching!

    # vimeo.com/90803730 Uploaded 18.5K Plays 34 Comments



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