After getting requests for an explanation behind my techniques utilized on my orange asset, I created this tutorial in maya to explain the process of plugging a misss_fast_skin into the additional color of a mia_material_x. This technique is ideal for any subject with subsurface scattering that also requires specific controls (such as specularity, multiple bumps, or advanced refraction).
If you find you need any additional help, feel free to email me at apsteele90(@)gmail.com. Or visit my site wellrendered.net.
Do your reflections look fake and listless? If the answer is yes, watch this tutorial to learn about something your renders might be missing, Fresnel reflection. I explain what it is and show you how to implement it in Maya. Enjoy and send feedback to firstname.lastname@example.org