In 2012, I took a year off from work and wrote Wide Sky. It's a game but it was also an experiment in code, animation, design and user interfaces. I tried to explore a lot of different routes and make it as interactive, playful and captivating as possible.
The game uses some parts of cocos2D but the stand-out features and heavy-lifting is done by an early version of Meek, a native iOS engine I wrote to allow for smooth, performant animations and 2D/3D drawing.
Wide Sky will get iPad support on March 7th.
Wide Sky on the App Store:
Place a petri dish on the glowing touch table and learn about the organism it contains—including its potential for causing illness or death. Of course, the dishes don’t really contain dangerous pathogens like Ebola or Plasmodium. Instead, we created this provocative exhibit to demonstrate the capabilities of Ideum’s new Tangible Engine Media Creator.
We wanted to create an authoring application that allows designers and developers to build object-recognition experiences quickly and easily, so that they could get content in visitors’ hands and start prototyping right away. The Media Creator’s drag-and-drop interface lets experience developers link images, animations, and texts to 3D-printed conductive bases that can be attached to just about any kind of object. The Tangible Engine SDK and Media Creator are available for purchase with all Ideum touch tables equipped with 3M projected-capacitive touch technology.