The film is 100% created using only flat 2D photographs (often hundreds or thousands per frame) stitched together for massive hundred megapixel+ resolutions that are scaled and zoomed using techniques developed by the filmmaker, based on Ken Burns and 2.5D photo animation processes.
No 3D models, texture mapping, 3D CGI, camera projection, cloning or painting or any other VFX techniques are used - every pixel is what was captured in the photograph. The photographs are processed as minimally as possible - much less than your average Instagram photo.
Killzone Intercept occurs during the events of Killzone 3 as the ISA evacuate Helghan. A small scout squad is called upon to stall a large group of approaching Helghasts that plan to cut off the ISA convoy from reaching the extraction point. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive.
"This is another film project that was 2yrs in the making and only possible with unbelievable amounts of work and support from friends and family. It amazes me what can happen when a group of talented people are passionate about a project. On previous projects, we have never had any form of support from the actual game creators. Luckily, Guerrilla Games was kind enough to give feedback and recognition for a fan film project fueled by our love for the games. Other developers should take notes. Now, enjoy the film!"
Director: Brian Curtin
Writer's: Brian Curtin and Taylor Robinson
Executive Producer: Taylor Robinson
Producer: Lisa Harris
Director of Photography: Jason Wallis
Casting: Hannah Francis
Produced by: Six Foot Five Productions
William: Russ Hobbie
ISA Heavy: Gerhard Mathangani
ISA Sniper: Michael Walters
ISA Rifleman: Don Cano
Mother: Shannon Hoppe
Helghast Commander: Kevin Wayne
Young William: Finn Steward
Tortured ISA Soldier: Cris Morriss
Helghast Soldiers: Ryan Whaley, Logan Huggins, Ben Moon, Kenny Glover
Helghast Sniper/Capture Trooper: Walt Thomas
First A.C.: Bill Schweikert
Audio: Eric Chapman
Gaffer: Seth Newell and Jerry Kelly
Key Grip: Sean Kirby
Grip: Ned Boggan
Costume/Props: Gary Barth and Martin McDonald
Make-up: Kathryn Petras
PA/Craft Service: Jonathan Hoffman and Jackson Leach
Art Dept: Matt Hall, Mat Powell, Walt Thomas
Audio Mastering: Eric Chapman
Editor/Visual Effects: Brian Curtin
3D/Special Effects: Goran Zovkic and Michael Eves
Visual Artist: Daniel Enrique De Leon
Capture Trooper Suit Artist: Anthony Kitchens
Special Thanks to: Sloss, Wade Sand and Gravel, Kel Roberts, Ford and Karla Wiles, Guerrilla Games
Huge Thanks to Joy Gravel for keeping me alive during this project.