Shot breakdown from Holy Rollin' music video project. Work consisted of pulling greenscreen on actors chests and compositing/color correction 2D assets created using After Effects (credit to Jimmy Fisher) and rendered 3D assets created using Houdini for modeling and Maya for surfacing and lighting (credit to Matthew Fournier and Agnes Asplund respectively).
Base Mesh created using Maya (credit to Matthew Fournier). Clean-up of base mesh for ZBrush sculpting done in Maya as well as UV layout. Sculpting and Surfacing in ZBrush. Rigging and Animation in Houdini.