1. Process -
    Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.

    This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

    The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

    - David Hall

    This is the work from David Hall's studio class in IDAS Hongik.
    2010.10.29 - 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.

    Part2 Video
    vimeo.com/16964831

    Process
    vimeo.com/17486282

    Origin movie source
    vimeo.com/16366170

    # vimeo.com/16580239 Uploaded 30.7K Plays 9 Comments
  2. http://www.thehoxtonwindowproject.com/

    Artist and salad enthusiast Jon Burgerman doodles across our little part of London. I was asked to direct, film and edit this short of him working on the windows. A collaboration between unit9 and a series of handpicked artists, invited to see our windows as an exhibition space for a bespoke piece of work.

    “I had no plan, I had no thought, I had a pen and decided to take it for a walk. My brain is a mess, my mind a ball of spaghetti charged with tiny electrical pulses being generated by a team of termites on a treadmill. I put it all up against the glass, I hope it will delight and intrigue and not leave anyone aghast.”
    - Jon Burgerman

    # vimeo.com/16897464 Uploaded 16.4K Plays 17 Comments
  3. Fragile Territories is a laser and sound installation by Robert Henke.

    Complex visual shapes emerge, drawn on a 30 meter wide wall by four fast moving laser beams, constantly changing motions of pure light. Sounds - transformed recordings of a piano - fill the room, sometimes in sync with the visual aspects and sometimes running simply in parallel. Whilst everything is floating and happening in rather long intervals, a constant black shadow is moving in front of the projection, from left to right, every 4.2 seconds, like a giant blade of a windmill, a negative object that contrasts the bright projection by muting it where it appears. It is not only obscuring the image but also dampening the sounds at its current position and emitting a low frequency noise itself. A dark strong force that puts the rest in an infinitely distant background.

    The video has been recorded on the last day of the exhibition, on January 6 2013. Sound is taken directly from the audio interface and edited and layered to provide a good impression of the atmosphere in the exhibition space. While the installation runs, the visual and the auditive component are created in realtime using statistic and stochastic algorithms. As a result, the duration of the work is infinite and it never repeats. Due to the complex nature of the code and its embedded randomness, it is quite impossible to predict future states. However, there are rules within the program that ensure certain states do not let the installation 'explode' or 'fade away' but instead always guides it back to a more or less stable state after it reaches certain boundaries. The installation runs on three Mac Mini computers, two for the four lasers and one for sound, code written in MaxMSP.

    The installation has been made possible with the generous support by Laser Animation Sollinger (laseranimation.com) Used laser sources: Blizzard 5000

    # vimeo.com/60578749 Uploaded
  4. Imagine walking through a space filled with countless points of light, each one contributing to a large moving image that appears all around you, and reacting to you and others.

    Ocean of Light is an ongoing research project that explores the creative and immersive possibilities of light-based visuals in physical 3D space - essentially dynamic sculptures made of light.

    See also
    oceanoflight.net/
    vimeo.com/10462527

    # vimeo.com/7965211 Uploaded
  5. A media project explores the properties of light and perception of space, for the purpose of digital media art and product design, presented at IDAS (Hongik University) as my thesis project.

    Initially documented in my research blog (http://ubernotes.blogspot.com), this process/demonstration video concentrates on the recapitulation of theoretical and creative processes behind its production.

    Review:
    Process posts @ http://ubernotes.blogspot.com
    Project report @ http://www.yuriendo.com/Lumino-Kinetic-Beyond
    Behance portfolio @ http://www.behance.net/gallery/Lumino-Kinetic-Beyond/6744407

    I would like to extend my sincere gratitude to Professor David Hall (Opiumblue >> http://www.opiumblue.com) for playing the significant role as my supervisor and mentor, providing all the necessary knowledge and support, without which I would not have completed this project.

    # vimeo.com/55895992 Uploaded

Pavilion

homer

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