Up, up and AWAY with another Cinema 4D r14 Studio tutorial floating through the steps of creating a balloon cluster using the MoGraph Cloner and attempting to attach some dynamic strings. Learn How to use the Spline Effector and Random Effector to vary the position and scale of the balloons as well as generate random colors automatically. (And making a few mistakes along the way – watch Part 2 vimeo.com/71560647 for solutions)
OLD UPDATE (before recording Part 2): Bad info on my part... After going back and trying a viewer's suggestion, I turned down the number of clones to test it, only to realize the Connector Object wasn't reacting to dynamics in the cloner at all because I didn't make it a child of the balloon. Whoops. Sorry Guys. I'll try to work on a solution in the future.
In this tutorial, Tim Clapham from helloluxx.com takes you through the steps to create a simple cloud fly through using Cinema4D and Pyrocluster. Pyrocluster has got a bit of bad rap over the years for being painfully slow. Tim demonstrates some simple tricks to speed up workflow and ensure you are not waiting around for renders when setting up these type of complex volumetric effects.
This free camera rig for Cinema4D is a really handy little setup with which you can quickly and easily create some nice orbiting moves around your objects using very few animation tracks.
The hierarchy of nulls allows you to control the heading, pitch and bank around the pivot point and also from the camera axis, independent of each other. There is also control for the z-depth position of the camera so you can easily push in and pull out as you rotate around.
This INCREDIBLY detailed tutorial will walk you through the basics of creating an advanced ocean shader from scratch in Cinema 4D. You'll learn about many of the texture channels, stacking effect shaders, using layers, fresnel, etc... From there, you'll see how to get realistic rolling waves that you can actually attach objects to so they float and bob up and down on the water.
This tutorial is a response to tons of e-mails we have been getting since Scenery was released. If you haven't checked out Scenery yet, you can find it here: