Experimenting with live webcam filtering. Using various GPU shading techniques to create a controllable 'aura' effect. The effects creates several layers of video footage, translates them in z-space, alternates colors through a brighten blend mode, oscillating screen-refresh settings and transparency through layers. The video shows the result of several settings within the effect.
showing two independent participants (white circles), and their 'aura'. Pulsing at different rates, depending on some undecided variable. Their closeness affects their aura, when the two participants are closest, their aura converge.