This is a game project for S10-05833 - Gadgets, Sensors, and Activity Recognition in HCI taught by Scott Hudson at Carnegie Mellon University. I created a simple version of Super Mario Bros using an 8x8 LED matrix (one color), an Arduino Nano, two buttons for the input (forward and jump), and a piezo sensor hooked to a separate Arduino for the theme song.
Scrolling code: Oomlout 8x8 Scrolling Message (http://oomlout.com/8X8M/8X8M-Guide.pdf)
Level maps: Super Pixel Bros (http://bit.ly/superpixbros) (transcribed by hand into bytes -- solid areas are 1's and empty areas are 0's)
Sheet music: http://www.mariopiano.com/mario-sheet-music-overworld-main-theme.html (transcribed notes are used with piezo code: http://arduino.cc/en/Tutorial/Tone)
Siri texts “pour me a beer” to Beeri’s Twitter account while Beeri’s onboard Arduino Uno w/WiFi shield polls the Twitter API for any new “pour” commands. Once Beeri sees the tweet, it pours beers for all who are thirsty. Without a doubt, beer is a tool for the creative class.
I'm a video game developer by day and love playing with esoteric peripherals. I modded a Nintendo Power Glove, originally released in 1989 for the NES. I replaced the ultrasonic sensors with an accelerometer, wired connection with Bluetooth, and original microncontroller with an Arduino.
Blog post explaining why I did this: http://biphenyl.org/blog/2009/04/03/the-power-glove-20th-anniversary-edition/
Instructable for building your own: http://www.instructables.com/id/Power-Glove-20th-Anniversary-Edition/