Note: You can create this algorithm in Cinema4D, Houdini, Maya, etc. Houdini scene is available for anyone interested. Send us your Superflow scene if you have it working with other software than 3ds Max.
- Part 1 -
Following the recent conversations on Twitter there seems to be a demand for explosion basics. So i was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result :) 3,5 hours of explosion basics in 2 parts going over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques.