Here's my latest personal full cg shot, started as a cloud R&D, wanted to make something feels calm yet violent. Hope you like it, cheers..
Done with Max, FumeFX for the fluid simulations Thinking Particles for all the RBD & particle work, rendered with V-Ray & Scanline, Fusion for compositing.
Track: E.S. Posthumus - Nara
Halo Xbox One Announcment trailer I directed for Microsoft / 343 Industries
Production Company Axis Animation
Executive Producer Richard Scott
Executive Producer Debbie Ross
Director/ Editor John Allardice
Producer Paula Lacerda
Prod. Coordinator Bree Whitford
CG Supervisor Sergio Caires
Lead artist / Colorist John Barclay
Concept Design - Characters Jon Beeston
Concept Design - Environments Gareth Hector
Agency: Adam&Eve DDB
Production Company: MPC Creative
Director: Jake Mengers
Producers: Jeremy Smith, Josh King
CG & VFX: Digital Golem (Jean-Louis Billard, Thibault Pierre, Pierre Cambier, Ludovic Desclin, Cezary Kwasny, Julien Malot, Nicolas Tiso, Chris Rabet, Nele Steenput)
Grading: MPC (Aline Sinquin)
Music: Benji Vaughan
More stuff from “Render”
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