1. This is a basic overview of the BallMan rig that I created for modo 601's launch. It was a proof of concept / torture test for the deformation system and Order of Operation based rigging. The main goal, for me, was to illustrate how to create face rig that didn't use any morphs / blendshapes as the primary form of deformation. I find that this technique provides a better canvas for facial shapes, allowing for an almost infinite range of poses.

    I briefly mention a good friend of mine, Brian Tindall, and his new book on facial rigging theory... you can watch his progress here: hippydrome.com/iBookExmpls.html

    We are working together so the update to my Rigging Master Course will dove tail nicely with his work. My course will cover a lot of the rigging foundation and his book will go into real depth on the philosophy behind building a world class facial rig. You can check out the current RMC here: luxology.com/store/riggingmastercourse/

    Oh... and I apologize for the coffee pot beeping, wife laughter and tiny dog jingles in advance :)

    # vimeo.com/52210926 Uploaded 3,335 Plays 5 Comments
  2. Procedural rock shader breakdown.

    # vimeo.com/16474427 Uploaded 4,969 Plays 6 Comments

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Dave Green

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