1. LinkedIn: linkedin.com/pub/greg-gangemi/5/163/ba6

    BREAKDOWN (updated November 10, 2013)

    Call of Duty: Ghosts Cinematics "Ghost Stories"
    -Modified or created shaders and lit these 2 shots.
    -The Mill LA
    -software: Maya, Arnold

    Call of Duty: Ghosts Cinematics "Satellite"
    -Sequence Lead. Look dev for tanks, ground, airplanes and satellite dishes and lit the scene.
    -The Mill LA
    -software: Houdini, Mantra

    Toyota Avalon "Formula"
    - Replicated the original set for these mostly cg shots. The room was textured with HDRIs of the set, and was both renderable and functioned as a light source. An area light was textured with an HDRI of the softbox on the set. Car and room passes were rendered, with ink elements from Houdini team and ink elements shot in a tank. The water draining shot was alembic meshes from Houdini to Maya, which I shaded, lit, and rendered in mental ray.
    -The Mill LA
    -software: Maya, mental ray, Nuke

    Toyota Avalon "Electricity"
    -Modified the car, room and lighting setup from "Formula" to render these fully CG shots. Look dev of the electrical pylons. Built an equivalent room and car setup in Houdini for rendering interactive lighting of the electricity effects, car and room. The car was rendered in both Mantra and mental ray, comped together using the car exterior from mental ray and the interior from Mantra.
    -The Mill LA
    -software: Maya, mental ray, Houdini, Mantra, Nuke

    Coke "Modern Dinner"
    -Did look dev, animation, cloth simulation, lighting and rendering of all text bubble elements. Precomped and delivered passes for all shots to the compositing team.
    -The Mill LA
    -software: Maya, mental ray, Nuke

    Nintendo Pikmin 3 "Battle Call"
    -Lead lighter. Made light rig that was shared for all shots. Look dev of the onion-crab. Lit these shots.
    -The Mill LA
    -software: Maya, Arnold

    California Milk "Middle School"
    -Painted normal map, modified textures, assembled shaders and made fur for the cow snout replacement. Lit and rendered all elements.
    -The Mill LA
    -software: Maya, Mudbox, Shave and a Haircut, Arnold, Nuke

    Carl's Jr "Robot"
    -Did lighting for these 2 all-CG robot shots. Using an equal combination of HDRI-based lighting and direct lighting, replaced an actor wearing a robot suit. Modeled the briefcase and animated it using rigid-body simulation. Rendered passes and composited the CG with the background plate.
    -Eight VFX
    -software: Maya, Vray, Nuke

    Hahn Beer "Superdry"
    -Modeled details into a base model of the helicopter, and modeled the blue tubes. Shaded the helicopter and blue tubes, using detailed dirt maps painted in Mudbox. Lit and rendered the helicopter and blue tubes and gave passes to Flame for compositing.
    -Eight VFX
    -software: Maya, Vray, Mudbox, Photoshop

    Airforce "Aerovac"
    -Lead lighting for this 60 second spot. Developed a combination of direct and image-based lighting for all airplanes and for the collapsing bridge. Adjusted shaders and animation as necessary. Rendered passes for compositing.
    -Mass Market LA
    -software: Maya, mental ray, Photoshop

    Citroen "Dominoes"
    -Did a variety of generalist tasks for this matte painting heavy spot. Projected layered matte paintings onto 3D geometry. Lit and rendered CG elements to integrate with matte painting elements. Adjusted textures and matte paintings.
    -Psyop LA
    -software: Maya, mental ray, Photoshop

    Visa "Travel"
    -Created various levels of detail for the ocean using a combination of procedural and bitmap textures. Lit and rendered elements for compositing.
    -Gentleman Scholar
    -software: Maya, Vray, Photoshop

    LG "Better LED"
    -Rigged and bound the fish. Using expressions, created fin offset controls to create fanning action. Assisted modeling.
    -The Mill NY
    -software: Maya

    GE "Stadium"
    -Used XSI ICE to create waving balloon hands for CG crowds.
    -Extended the interior of the orange tunnel in 2 shots.
    -Tracked and prepped geometry for CG crowd generation.
    -The Mill NY
    -software: XSI, 3D Equalizer

    Nike "Lebron"
    -Lit these Massive crowd shots with mental ray.
    -The Mill LA
    -software: Maya, mental ray

    Pepsi "Now In a Moment"
    -Made meshes for the floating tomato spray using Realflow.
    -The Mill LA
    -software: Realflow, Maya

    Mazda "Better, Stronger, Smarter"
    -Made the smoke plume trailing from the exploding car using Maya fluids.
    -software: Maya, mental ray, Nuke

    Music: "Ifa" by Tunji Oyelana and the Benders

    # vimeo.com/9630122 Uploaded 25.7K Plays 16 Comments
  2. bsfilms.me

    facebook.com/ferliv
    instagram.com/ferliv/

    Directed by Fernando Livschitz

    # vimeo.com/36874836 Uploaded 1.9M Plays 370 Comments
  3. Motion Graphics:
    TO-FU
    Contact us at to-fu.tv
    Like us on Facebook facebook.com/TOFU.design
    twitter twitter.com/tofu_design

    Reference:
    paulzii.tumblr.com/post/3360025995

    Music:
    Fairest of them all (#)
    by Kämmerer
    jamendo.com/en/track/751979

    # vimeo.com/24302498 Uploaded 3.7M Plays 356 Comments

VFX

Jai Parmar

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