Check out the full blog post here: greyscalegorilla.com/blog/2009/12/shatter-and-destruction/
In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render. We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights. Watch Part 2: greyscalegorilla.com/blog/2009/12/shattering-an-object-part-two/
More stuff from “m.”
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