This is a muscles system using ICE in softimage. I basically use a loft compound(http://iceduous.blogspot.com.br/p/ice-compounds-plugins.html) and added constrains in ICE to make a squash and stretch deformation between the 2 opposites circles... Syflex curve has been used to have the jiggle effect... Notice that the syflex has been applied not on the geometry but on the middle constrained curve... that way, its faster to simulate ;)
watch the video until the end to see the result on a skeleton body!! :D
Thanks for watching!
When I saw (and loved !) Sucker Punch a while ago, one of the effects that really caught my eye right from the start was the intro logo sequence. It might not have the "wow" factor of spaceships or explosions, but it was a very smart and catchy fx shot, and was just brilliantly executed.
Then I saw Mark Theriault's (vimeo.com/user1852558) impressive "Sucker Punch Intro Logo Breakdown" (vimeo.com/39161208), and thought "this effect has ICE written all over it", so thought I 'd give it a try.
A few weeks on and off, a couple of headaches, and a _monster_ of an ICE tree later, this is the result.
Mark's original is mainly texture-driven, and uses -as far as I can tell- particle spawning (trails) to create the raindrop streams. I decided to take a different route : I used standard SI curves to create the text/shape that drives the main effect, and particle strands for the raindrop trails. This allowed the scene to be completely self-contained, as well as gave the ability to easily manipulate the effect further (like creating a "merging streams" system).
Of course, this being ICE, everything else is also easily adjustable - start/end times of the "main effect", number and behavior of drops, shape formation speed, etc.
Since the main effect is 100% curve driven, altering the logo text / shape is as easy as creating new curves and connecting them to the custom compound; and the technical part is over. From then on, it's a matter of fine tuning.
The system allows for quite a bit of "choreographing" on the effect. By manipulating the curves (splitting, inverting, etc), as well as adjusting the main compound's controls, the whole thing can be directed quite accurately within minutes.