Performative Interaction has become a rich means of conceptualizing art and HCI, engaging and challenging its audience. Performative Interaction employs full body movement as a medium, encapsulating the senses and heighten the spectator experience. Performative Interaction allows the general public to step out of their usual circumstances and become much more than spectators but performers of art, blurring the lines between reality and imagination. Drop Dead Cute is an Interactive Installation that draws inspiration from a contemporary Japanese style of art known as SUPERFLAT. This seemingly outlandish and adorable style of art is not quite what meets the eye. The artwork will titillate the audience’s curiosity as they transition from spectator to performer and use full body movements to reveal SUPERFLAT’s dark and violent undercurrent. Drop Dead Cute will provoke the viewer to think feelingly about the artwork and engage in the situation. The installation uncovers how performative interaction can intensify the spectator experience.
Do expressions of our digital personae have to begin and end in a series of ones and zeros or can they be articulated as tangible manifestations in the physical world?
The “Social Vibes” project, renders collective human emotional states, mined from the Twitter network, as musical tones on a physical artifact. The physical artifact, known as the ‘Vibe’, presents itself as both sound sculpture and musical instrument. The duality of its personality is directly related to the streams of digital information solicited by the system itself. While it mines Twitter’s Streaming Application Programming Interface (API), it exists as an ambient sound sculpture, evincing the collective emotional state of unsolicited Twitter users, and re-appropriating their current emotional state as a transposition of musical expression. The Vibe subsists as a musical instrument when it is solicited and taken over by a Twitter follower. It can be ‘played’ directly by a Twitter follower, using the same musical mapping, inherent to the system. This affords the user an environment of playfulness, artistic exploration and mischief. The Vibe mimics human characteristics by both enticing people to come and play with it, and deliberating on the current emotional status of the collective, by posting tweets to its own Twitter account, through computer appropriated messages. This fabricated presentation of ‘the self’ within the Vibe, is allegorical of social media users, who’s anonymity is often a platform for re-invention
2D and 3D content is mostly seen on flat surfaces. Interactivity with a life-like object or objects is considered a thing of the future. The Pricm3 is an interactive installation that seeks to find a solution to this. 3D objects are now able to be viewed in 360°, while interacting with the Audio Visualiser - a pattern generator based on user interaction and Astroboy - an animated figure. This is achieved by the use of the Wii remote and it's intuitive design and free movement. Envisage.Explore.Embrace.
The rationale for this project is to demonstrate how energy scavenging through normal use could be made possible if this is taken into account throughout the design of a ubiquitous computational artefact, and to let users explore how much energy is available in their everyday activities as a way to promote awareness of current environment issues such as energy crisis. This project will demonstrate and visualize the amount of energy that can be generated by some human everyday activities with computational artefacts. The demonstration will be interactive, i.e. to use the artefacts, users will have to provide energy through use. In details, my installations will visualize generated energy on the monitor and reuse generated energy at the same time to provide a direct and better understanding of energy scavenging for general audience.