Lighting and progress breakdown for "The Monk & The Monkey".
All shots were created with Maya and rendered using Renderman for Maya.
Point-based colorbleeding and deep shadows were used for every shot. Subsurface scattering shaders were placed in sets to speed up render times. Gobos were used to fake shadow patterns (leaves.) Reflective objects were isolated with trace-sets using proxy geometry reflections.
We would like to present to you our work for Cartoon Network; The Duplicator Series. Animated in Maya, rendered with Maxwell Renderer using HDR's Rendernet. (rendernet.se)
Credits vary from film to film, but over-all we are:
Olov Burman - Director, Animation
Michael Bengtsson - Lighting, Rendering
Marcus Ottosson - Animation, Modeling
Calle Halldin - Animation, Rigging
Tony Österlund - Rigging
Ola Larsson - Props
Rickard Germundsson - Intern