A colorful, animated take on an early computer art piece titled "Schotter 1968" by Georg Nees.
KinecTECH for HACKFit 2013—a demo for a fitness-based game that would integrate real-time biometric feedback for dynamic difficulty adjustment of the gameplay.
KinecTECH for Startup Weekend Saratoga—a demo for an engaging, physically active game for teens and young adults that would integrate real-time biometric feedback for dynamic difficulty adjustment of the gameplay.
Open Frameworks graphics programming experiments.
More stuff from “RPI_201308-ARTS_4964-Art_Code_Interactivity”
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