I recently found myself wondering what a video game might look like in the form of a stop motion animation. While a normal person's response to such a question would of course be "who gives a shit?" I possess few of the qualities typically associated with normalcy and was irrevocably compelled to find out. This is the result.
Also, I'd like to think I'm the first person to be inspired by Michel Gondry AND R-Type on the same project.
How can you increase the immersion of data? The bachelor thesis „Experiencing Abstract Information“ by Jochen Winker (jochenwinker.de) and Stefan Kraiss (stefan-kraiss.de) introduces theoretical principles and shows them with some interactive examples.
There are four essential parts in making abstract information experiencable: information itself, relevant senses, fitting emotion and a direct reference of the presentation to the information. With our method you can not only design fitting media, but also check existing media for its potential.
To demonstrate the systematics, we built three interactive installations. By using them you become an interactive diagram in a virtual mirror, cause virtual water-pollution in a water-basin or compare the time you have to work in different countries to buy a big mac or some bread. All of these installations show a different approach of immersive data transfer.
[UPDATE: 16.03.2010] Updated version of the Video is now available in HD.
LUIS (Lucía, Luis y el lobo - Part 2 of 2)
by Niles Atallah, Cristobal Leon & Joaquin Cociña
Luis is the 2nd short video of the series “Lucía, Luis y el lobo” (”Lucía, Luis and the Wolf”), it is a follow-up to the short video Lucía. The video was shot frame by frame with a digital photo camera. Materials: charcoal, dirt, flowers, found objects and cardboard.