This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.
Acerca del proyecto:
BAMF! PRODUCCIONES (bamfproducciones.com) fue la empresa en la que empecé este proyecto originalmente, como parte de un trailer para una novela (Diario de un Zombi, https://itunes.apple.com/es/app/id420397041). Aunque la realización del trailer se suspendió temporalmente (no sé si continuará en algún momento) y dejé de trabajar en la empresa, terminé la postproducción del clip y el breakdown por mi cuenta a modo de reel. Éste es el canal de BAMF! en Vimeo: vimeo.com/bamfproducciones
About the project:
BAMF! PRODUCCIONES (bamfproducciones.com) was the company where I started this project in the first place, as part of a trailer about a novel ("Diario de un Zombi", https://itunes.apple.com/es/app/id420397041). Though the making of this trailer was suspended temporary (I don't know if the project will be continued) and I left the company, I finished the shot's postproduction and its breakdown by my own, as a video reel. This is BAMF's channel on Vimeo: vimeo.com/bamfproducciones
About the software used:
This shot has been my main job for the past few months, I hope you enjoy it. Almost all the work was made in After Effects and Element 3D, but I've used a lot of other softwares and stuff for doing this, so, if someone wanna know, this is the list:
- After Effects CS6 (for almost everything)
- Photoshop CS4 (for making textures)
- Premiere Pro CS4 (for the sound editing only)
- Element 3D v1.0.345
- Optical Flares v1.2.132
- Action Essentials 2
- Pro Scores
- Designer Sound FX
- Real Clouds
- Some other free content, like their HD Particles.
S2 Games' newest title, Strife, is a brand new entry into the world of MOBA Games. Focusing on the archer Rook, Imaginary Forces assembled an incredible group of modelers, animators, and compositors to bring this mysterious character to life. The team utilized zBrush and Cinema 4D to create an air of tension and suspense, all supported by atmospheric sound design from Machine Head.
Join S2 Games and Imaginary Forces as we step into the world of Strife for the first time.
Client: S2 Games
Director: Ryan Summers
Producer: Melissa Johnson
Production Coordinator: Joseph Abou-Sakher
Previs: Grant Lau, Ryan Summers
Animation: Rich DeForno, Gary Hebert
Rigging: David Brown
Modeling: Margaret Dost, Aamir Karim, Steve Talkowski
Look Development: Mikey Rogers
Texturing: Ben Skutt, Steve Talkowski
Lighting: Mikey Rogers
VFX: Tom Bittikoffer, Gary Hebert
Matte Painting: Laurent Ben-Mimoun
Character Design: Natalie Hall, Brett Bean
Storyboards: Alejandro Lee
Editing: Michael Radtke, Ryan Summers
Compositing: Tom Bittikoffer, Gary Hebert, John Kim, David Park, Mikey Rogers, Ryan Summers
Titles: John Kim
Our first full 3D animation. Please watch in FlashPlayer only, for correct brightness and color.
Classic apartment with modern furniture custom modeled by us in 3ds Max, Marvelous Designer and Zbrush. Rendered with Vray.
This scene focused on high-end cloth asset creations of furniture in MarvelousDesigner. The tutorial for the bed came out in February 3dArtist magazine ( 3dartistonline.com/ ).
We are small digital boutique oriented towards marketing contemporary architecture and development.